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UER Mobile > Archived UE Photo Critiques > Too Damn Much Light (Viewed 459 times)
Jonsered 
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Too Damn Much Light
< on 12/31/2012 2:10 AM >
Posted on Forum: UER Forum
 
Shot this from inside an old sawmill scrap burner looking straight up.

298661.jpg (56 kb, 800x600)
click to view


Its a bit off center but my question is: Blown out spots......I couldn't seem to get it set up right. If I got interior detail, I got the hot spots from light leaking in and grainyness (word?)came up. If I stopped it down enough to deal with the light, it got very dark inside. I even tried shooting through a sunglass lens. Is here a trick to dealing with this sort of situation? I pretty much had to shoot with the sun directly overhead-ish to get even light. I could deal with this stuff with film, but digital seems to be much more sensitive.

I have changed my personal exploring ethics code. From now on it will be: "Take only aimed shots, leave only hobo corpses." Copper scrappers, meth heads and homeless beware. The Jonsered cometh among you, bringing fear and dread.

dtewsacrificial 
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Re: Too Damn Much Light
<Reply # 1 on 12/31/2012 2:37 AM >
Posted on Forum: UER Forum
 
The issue is high dynamic range. The solution is bracketing (a series of repeated shots with different exposures) and HDR. There are many tutorials available on the web, and you may or may not need new software to do it.

Many people abuse HDR to generate textured clown puke, but the original intent of HDR is to deal with this type of scene.

Alternatively, a camera with a sensor that has a high dynamic range rating (generally Sony-sourced sensors as of this moment, i.e. Sony/Nikon/Pentax MILCs/dSLRs; exceptions do exist) can allow you shoot to the right of the histogram (i.e. expose higher than you normally would) and still recover the blown-out details into the narrower "window" of dynamic range of sRGB JPEGs that we use on the web.
[last edit 12/31/2012 2:41 AM by dtewsacrificial - edited 1 times]

Jonsered 
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Location: Back in New Mexico where I belong
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Dressed for a scarecrow ball.........

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Re: Too Damn Much Light
<Reply # 2 on 12/31/2012 3:01 AM >
Posted on Forum: UER Forum
 
Well I guess thats actually a better question. I'm shooting a Sony, and I think I understand it, so I guess its bracket and blend, eh? Do filters have roughly the same effect on digital as 35mm? I just seem to remember a way to manually fix this problem during shooting with 35mm, and I'll be damned if I can remember what it is.

I have changed my personal exploring ethics code. From now on it will be: "Take only aimed shots, leave only hobo corpses." Copper scrappers, meth heads and homeless beware. The Jonsered cometh among you, bringing fear and dread.

yokes 
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Re: Too Damn Much Light
<Reply # 3 on 12/31/2012 3:52 AM >
Posted on Forum: UER Forum
 
Looking at the photo, I'm not sure what the problem is. It looks well enough exposed to me. Do you mean to say that you want it make it overall brighter? Can you post an example of one that didn't work for you?

Generally, though, bracket and blend is likely the plan. But that assumes that there is something in the blows out parts to retain.

"Great architecture has only two natural enemies: water and stupid men." - Richard Nickel
SalamiAvenger 
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Re: Too Damn Much Light
<Reply # 4 on 12/31/2012 4:52 PM >
Posted on Forum: UER Forum
 
I'm with yokes, it doesn't look half bad.
I agree, this is one of very few instances in which you really could use HDR to your advantage, but I probably wouldn't bother trying that until I'd exhausted the potential of tweaking the raw.

yokes 
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Re: Too Damn Much Light
<Reply # 5 on 12/31/2012 5:55 PM >
Posted on Forum: UER Forum
 
Also worth asking what software you have to work with.

"Great architecture has only two natural enemies: water and stupid men." - Richard Nickel
Jonsered 
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Re: Too Damn Much Light
<Reply # 6 on 12/31/2012 8:43 PM >
Posted on Forum: UER Mobile
 
Yokes: photoshop 7. Unfortunately, I was sort of deleting as I shot, getting more and more frusatrated. I may be nitpicking here. The metal panels had heated and rusted many times over the years, and they just looked really cool. I couldn't capture that texture, and I figured it was from the light coming in the larger holes. Damn 15MP camera with a Zeiss lens should get what my eye gets, eh? (grumble, grumble)

I have changed my personal exploring ethics code. From now on it will be: "Take only aimed shots, leave only hobo corpses." Copper scrappers, meth heads and homeless beware. The Jonsered cometh among you, bringing fear and dread.

dtewsacrificial 
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Re: Too Damn Much Light
<Reply # 7 on 1/3/2013 12:39 AM >
Posted on Forum: UER Forum
 
Posted by Jonsered
Damn 15MP camera with a Zeiss lens should get what my eye gets, eh?


Actually, this now begs the question: what exactly are you using?

Second, if all it took was a 15mp Sony camera of unknown configuration and a Zeiss lens to "get what (your) eye gets", there wouldn't be thousands of books written about photography and professional photographers.

I know that comment wasn't serious, but the technical discussions and debates that go on in the DPR forums... oy vey...

yokes 
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Re: Too Damn Much Light
<Reply # 8 on 1/3/2013 1:50 AM >
Posted on Forum: UER Forum
 
Would you mind emailing or dropboxing me the original? I'd like to see if I can work it a bit, and if so I'll explain how.

"Great architecture has only two natural enemies: water and stupid men." - Richard Nickel
moapy 
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Re: Too Damn Much Light
<Reply # 9 on 1/3/2013 6:24 AM >
Posted on Forum: UER Forum
 
Blown highlights, while usually undesirable, can really add to some photos. I try to remember that the 'rules' of photography can sometimes be bent or broken to produce stunning results. Personally, I have no problem with them in your shot.

I'd love to see a square crop looking straight up tho. That lit up square in the top is too symmetrical to not use it as a basis for the frame of your shot. imo.

Jonsered 
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Re: Too Damn Much Light
<Reply # 10 on 1/3/2013 6:26 AM >
Posted on Forum: UER Forum
 
Posted by dtewsacrificial


Actually, this now begs the question: what exactly are you using?

Second, if all it took was a 15mp Sony camera of unknown configuration and a Zeiss lens to "get what (your) eye gets", there wouldn't be thousands of books written about photography and professional photographers.

I know that comment wasn't serious, but the technical discussions and debates that go on in the DPR forums... oy vey...


Ok, I'm guilty of hyperbole.

Look, I was a 35mm guy for 20 years with a well loved Pentax MV1 and a bag full of lenses. Then, wife, kids, jobs, yadda, yadda. Camera gathers dust and light leaks. Digital age comes, and with it a series of shitty Kodak EZ Share and Olympus whatevers, cause kids cost money yo? Then divorce, kids grown, and I bought a Sony DSC-H20 10.1MP with a couple of lenses. Liked it, and bought a new A57 for Christmas this year. Damn HSC makes a kick ass pocket camera by the way.


I was sort of joking, but this really wasn't a highly technical shot. No rule of thirds, no real depth of field issues. I just could not get the camera to capture of the texture on the sheet metal, and it seemed to me that the problem was with the light coming in through the joints. Now, who the fuck am I to blame the camera, but I'm not a 14 year old with a cell phone.

Yokes: Much appreciated. I'll decide which card its on and get it to you.




I have changed my personal exploring ethics code. From now on it will be: "Take only aimed shots, leave only hobo corpses." Copper scrappers, meth heads and homeless beware. The Jonsered cometh among you, bringing fear and dread.

UER Mobile > Archived UE Photo Critiques > Too Damn Much Light (Viewed 459 times)



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