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UER Mobile > US: Pacific Southwest > Hunter's Point Naval Shipyard (Viewed 26241 times)

post by 00110011   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 60 on 1/28/2018 10:01 PM >

The climb was actually very fun. There are stairs going up to the middle of the crane, which were enclosed by a fence, making it fairly easy to get in. The ladders are very well protected with the steel rungs around them, but this makes climbing up with a backpack pretty difficult. I ended up slinging mine in front of me, and tied the straps behind me. The view from the top is definitely worth it.

#1 The stairs to get up to the middle of the crane


#2 Ladders at the very top



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post by Void Diver   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 61 on 1/28/2018 10:14 PM >

Posted by 00110011
The climb was actually very fun. There are stairs going up to the middle of the crane, which were enclosed by a fence, making it fairly easy to get in. The ladders are very well protected with the steel rungs around them, but this makes climbing up with a backpack pretty difficult. I ended up slinging mine in front of me, and tied the straps behind me. The view from the top is definitely worth it.

#1 The stairs to get up to the middle of the crane
https://farm5.stat...7_f32da877cb_h.jpg

#2 Ladders at the very top
https://farm5.stat...5_0846e7cb12_h.jpg


Nice! We skipped those stairs entirely because we thought it exposed us too much. that ended up taking a toll on us, even for Btraut, the rock climber..


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post by 00110011   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 62 on 1/28/2018 10:55 PM >

Yea, the ladders were a lot more taxing than we had initially expected. That being said, I've rock climbed before, so it wasn't too much of a problem for me, but it was much harder for my friends (especially if you start looking down). The stairs are definitely more exposed, but the cars stay on the roads closer inland. While we were in the barracks, we noticed that the "base" of the cars seems to be on the little triangle where three roads intersect, and they never go further out than that. We figured it was worth it.

"base" of the cars, view from the middle of the crane


[last edit 1/28/2018 10:56 PM by 00110011 - edited 1 times]

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post by stealthwraith   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 63 on 1/29/2018 10:35 PM >

Posted by Void Diver


Great first post you got there! You chose quite the risky spot for your first explore, but I’m glad you had a good time. I figured that they would be pretty strict about ex-military sites, but you’re the 2nd person on this thread that was let off with a warning. I suppose you can just be glad you weren’t spotted on top of the crane (I don’t think you’ll get away with the lost tourist card at that point, hahah). I believe the worst you can get in CA for trespassing is a misdemeanor, but don’t quote me on that. Anywho, don’t let getting caught deter your explorative urges!! We’be all been there. PS: how did you like that climb?






There are modifiers here that can make trespassing a felony - I know malicious intent is one modifier but there were 1 or 2 others I think. In no way trying to deter you, just something to consider!


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post by 00110011   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 64 on 1/30/2018 1:48 AM >

There are modifiers here that can make trespassing a felony - I know malicious intent is one modifier but there were 1 or 2 others I think. In no way trying to deter you, just something to consider!


I recently looked this up, and it seems that the modifiers are: malicious intent, occupying property (living there), and refusing to leave when asked to.

Thanks for the information stealthwraith! It'll take more than that to deter me


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post by LT. Waffles   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 65 on 1/30/2018 4:58 PM >

it would have been so cool if there was an abandoned ship there. im pretty interested in stuff about ships so this caught my attention pretty quickly, also i like how you had some information on what the buildings are and such.


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post by badfish   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 66 on 5/10/2018 3:54 PM >

Are there patrols in the crane area in picture 11? Might be fun to climb


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post by Slavo   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 67 on 7/12/2019 5:44 PM >

View from the top of building 253.
432831.jpg (94 kb, 1500x1000)
click to view




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post by millsko   |  | This member has been banned. See the banlist for more information.

Re: Hunter's Point Naval Shipyard
<Reply # 68 on 8/27/2019 10:49 PM >

Reckless personal endangerment while taking comprehensive and detailed photos of a location that is difficult to access, and likely to result in incarceration if not radiation poisoning.


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post by Mr. Bitey   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 69 on 8/27/2019 11:18 PM >

Posted by millsko
Reckless personal endangerment while taking comprehensive and detailed photos of a location that is difficult to access, and likely to result in incarceration if not radiation poisoning.


You can't tell at all that you are using Google translator! I am impressed!
What does spam troll translate to in your language?


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post by blackhawk   |  | This member has been banned. See the banlist for more information.

Re: Hunter's Point Naval Shipyard
<Reply # 70 on 8/27/2019 11:57 PM >

Posted by millsko
Reckless personal endangerment while taking comprehensive and detailed photos of a location that is difficult to access, and likely to result in incarceration if not radiation poisoning.


That's SOP here.
If that makes you dizzy...
Wait till you find out what happens to peeps that violate UER's TOS...


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post by Mr. Bitey   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 71 on 8/28/2019 12:06 AM >

Posted by blackhawk

Wait till you find out what happens to peeps that violate UER's TOS...


I wish it was to string them up by their toes and fly a flag of our choosing from their ass, but until then, I will settle for: http://www.uer.ca/forum_banlist.asp


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post by totensiebush   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 72 on 8/28/2019 2:04 PM >

Posted by millsko
Reckless personal endangerment while taking comprehensive and detailed photos of a location that is difficult to access, and likely to result in incarceration if not radiation poisoning.
There are two basic ways to get radiation poisoning somewhere you explore:

1) go somewhere INCREDIBLY radioactive. I'd be awfully surprised at anywhere around here being that hot.

2) Breathe or ingest radioactive material.

If you wear a decent mask it'll keep the radioactive dust out of your lungs (presuming there's even any around).


Of course, if you live or work somewhere the level required to cause problems long term is much lower, so I'm not saying radiation is never a problem, but for explorers in the US wearing reasonable PPE I don't think it's worth worrying about.


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post by Mayakovsky   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 73 on 12/9/2020 7:23 PM >

Just came back from Hunter's Point crane. There's some kind of construction going on all over the naval base now. Dump trucks, barges with gravel, lots of construction workers after 9am.

Anyone knows what they are doing with the place?

But there seem to still be just 3 security trucks driving around in predictable pattern. We got in before dawn, timing the approach to get through the trucks, and on the way back just walked through main entrance
, and walked out the gate during the day, the construction workers didn't mind.

(none of my pictures seem to fit in the 100k limit on this forum)


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post by plight   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 74 on 12/9/2020 7:38 PM >

Posted by Mayakovsky
Just came back from Hunter's Point crane. There's some kind of construction going on all over the naval base now. Dump trucks, barges with gravel, lots of construction workers after 9am.

Anyone knows what they are doing with the place?

But there seem to still be just 3 security trucks driving around in predictable pattern. We got in before dawn, timing the approach to get through the trucks, and on the way back just walked through main entrance
, and walked out the gate during the day, the construction workers didn't mind.

(none of my pictures seem to fit in the 100k limit on this forum)


Hosting your pictures on a site like Flickr or Imgur or imgbb and using the bbcode share option to add them to your post is what most people do. As for the construction, latest I know is they are still working on the environmental remediation, which should explain what you described.


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post by uLiveAndYouBurn   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 75 on 12/9/2020 7:39 PM >

Likely starting the remediation process for all that dirty dirt.


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post by rakeman   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 76 on 12/27/2023 2:56 AM >

I visited Hunter's Point a few weeks ago. I don't really have anything valuable to add, given my substandard photography skills, but here is an album with recent photos anyway: https://imgur.com/a/ZWMOuNj. It doesn't look like the cleanup has substantially progressed. Security was very lax when I visited: I only saw one car; it was sort of hidden behind a building but with a decent vantage point to the site.


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post by /-/ooligan   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 77 on 1/8/2024 12:28 AM >

Posted by rakeman
I visited Hunter's Point a few weeks ago. It doesn't look like the cleanup has substantially progressed. Security was very lax when I visited: I only saw one car; it was sort of hidden behind a building but with a decent vantage point to the site.


Superfund site cleanup is itself a huge, on-going mess when you combine the facts:

1. Very few HAZMAT contractors 'qualified' to do the work.
2. Prior/current HAZMAT remediation contractors/sub-contractors being accused of ineptitude or intentional malfeasance, whistle-blower lawsuits from terminated employees who tipped-off local/state/federal authorities.
3. $$$, including rising $$$ to transport & store the contaminated soil.
4. Bickering between local/state/federal authorities, all of who have eyes & opinions/regulations on the project.
5. The usual California/SF Bay Area/SF political fighting over the eventual use for the land -- redevelopers want maximum profits, the gov't makes all sorts of demands like numerous parks, Section-8/"Below Market Rate" housing, etc.

Over 20 years ago now, a friend who was a mid-level manager for the primary contractor firm leading the environmental restoration program (radioactive material cleanup) told me point-blank that the hazardous materials situation was a lot worse than was publicly known, and there was an effort to suppress the reality, instead of a uniform focus to do the job right and remove the hazards.


BUT having rambled the above, it's a damn-cool site to explore/document!

Does SFPD still have their crime lab there?

Towards the 'far-end' or 'back-gate' on what 20 years ago was known as Crisp Rd was a mysterious compound that had some minor "UCSF Hunter's Point Facility" signs but otherwise seemed intentionally unmarked. Seemed abandoned. I dunno why, but I assumed it was some low-profile 'animal-research' facility. Anyone visit it/know more about it?


Also, 20 years ago, the building at the base of the huge crane was an active office for ??? I got about 100 yards away, and noticed that the vehicles & the way they were parked both suggested it was some small, secret squirrel LE operation. Anyone have more info on that building?

Here are my almost 20 year old photos:

https://www.flickr...72157635457158215/

/-/ooligan

P.S. It's easy to overlook as you enter through the main entrance, because you're looking at all the cool stuff straight ahead & to the right, but after entering, if you make a left, you'll come across some old submarine pens & support buildings that are pretty cool to see, & need to be documented.




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post by /-/ooligan   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 78 on 1/8/2024 12:31 AM >

[accidental re-post of above deleted]


[last edit 1/8/2024 12:32 AM by /-/ooligan - edited 1 times]

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post by basegrinder   |  | 
Re: Hunter's Point Naval Shipyard
<Reply # 79 on 2/5/2024 8:40 AM >

There's the dead birds room, which can have hundreds of dead birds, mostly seasguls. Someone does go in and clean it up. It looks like it was a regular old workspace, no machines or anything left and no warning signs. But something bad must be killing those birds. I only have a picture of it after clean up, but you can see random feathers.


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