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UER Forum > Archived UE Tutorials, Lessons, and Useful Info > How to: Deal with hobos, crackheads, and meth labs. (Viewed 21874 times)
Captain_Slow 

The infamous Buttram Manfist


Location: Dallas, Tx
Gender: Male


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How to: Deal with hobos, crackheads, and meth labs.
< on 2/23/2011 5:04 PM >
Posted on Forum: UER Forum
 
So, you want to be an Urban Explorer, eh? Congratulations! There are many risks and perils to consider with this sport. One of the biggest things that people seem to fear are other people they may come across in abandonments and snakes. I don't know shit about snakes, but I've met many, many homeless folks, vagabonds, and I believe they get a bad rap. They're easy to deal with and often quite nice. So, I'm going to write up my methods of deal with other folks you may meet. Feel free to talk what you will from this guide, but please, remember, be careful. Nothing beats common sense in a pinch. Remember too that these are just MY methods and MY opinions, and do not necessarily reflect the views of uer.ca or anyone else on this website.




Be Prepared.

Face it. You're going to meet a hobo or a crackhead eventually. Even in the most mundane towns, you WILL run across a hobo. Come to terms with this now, so you don't act like you're looking at a ghost or a freak when you do. If you do, it ostracizes whomever you come across, makes them feel uncomfortable and won't motivate them to help you or let you be. Always carry a pack of cigarettes with you. Don't buy anything fancy, just a pack of filtered Camels will do. Bring them on every single exploration. Just trust me, do it. I'll explain later. They only cost about $6 a pack and no, you won't get cancer just from having them in a backpack in your closet.


1. Hobos.

I doubt anyone has ever lead a successful UE career without ever running into a hobo. They're also the easiest to deal with, and most are pretty cool people to talk to with interesting stories. Most of them can be goldmines of information on other locations if you can get it out of them. Most of the time you'll know if a hobo is in instantly, they usually hang out outside or will come out and talk to you as soon as they see you.

What to look for: Keep an eye out on the way in for 'new' trash. Chip bags with no dust on them, clean looking soda cans, anything that is substantially newer than the rest of the place. If you see lots of new trash, odds are someone frequents the place and may be inside. You'll know a hobo camp the second you see it. Old mattress or sleeping bag, maybe a futon cushion, surrounded by odds and ends like canned food, maybe a few books, toiletries and spare clothes. To figure out if it's an active camp and a hobo might be coming back, just look at his food- is it new? Is it fresh? Most hobos keep a small supply of perishables like bread or fruit, if you find some and it's still fresh, 99% of the time it's still active.

What to do if you meet: DO NOT freak out, act like you are grossed out by him or his stench, or treat him like he's a second class citizen. If you do you're just ostracizing them and they will be less inclined to have a friendly meeting. DO remember, YOU are in HIS home. ACT THAT WAY. If you see him, go greet him, don't ignore him. Introduce yourself. Be respectful, be courteous. Tell him you are not police, just freelance photographers out looking at buildings. Ask him if it's OK if you take some shots of the building. If he seems agitated or hostile, just tell him you're leaving and GTFO. It's not worth risking pissing off the guy, just leave and come back in a week. If he's outright irritated or angry, or otherwise obviously wants you to leave, give him your pack of cigarettes you should be carrying with you at all times, make no bones about it and tell him he can have them as an apology for invading his home. If the guy seems friendly, sit down and offer him a cigarette, smoke one with him if you're a smoker. Find out his story, they're usually fascinating. Tell him you like abandoned buildings and he'll usually tell you where more are. Once you know he's cool with you, proceed to explore to your heart's content and add a new chapter to your book of UE knowledge and experience.




2. Crackheads.

Junkies are a little bit harder to find. Whereas you'll find hobos anywhere there is shelter, I doubt you'll ever run into junkies anywhere besides in town or in the cities. The reasoning is simple. Junkies can't buy drugs in the countryside, the drugs come from the cities. Add in that very, very few junkies have transportation besides their feet, they simply have no way to make it outside of town limits. And, if they can afford a car, they probably have enough money to afford to stay somewhere besides an abandoned building. Junkies are tougher to deal with than hobos, but they still don't pose an overly large threat.

What to look for: If you see lots of gang-related graffiti, keep your eyes peeled. Look for drug paraphernalia, needles, pipes, roaches, ect. Look for bloody clothes, torn clothes, or piles of objects that could be used as tourniquets, like phone cords, rubber bands or belts. If you see anything, stay on high alert. Immediately note anything that smells out of the ordinary. Most drugs have a very potent smell when you smoke them, so if you smell any kind of strange burning smell, beat it and come back later. Listen for voices, music, or footsteps. Look for lights in rooms that should be dark, like a lit room in a darker building that has no windows. See or hear anything, beat it, come back later. If you are exploring alone and you run into junkies, leave. Come back later, it's not worth the risk.

What to do if you meet: STAY CALM. DON'T RUN. Remember that if you come across a junkie, they're most likely high as balls. If you see them and then run, they're going to immediately assume you're either making off with their stash or running to get the police and chase you down, and damn, crackheads are fast. If you see one, and he saw you, try to gauge by his body language what he's thinking. Don't try to guess what he's about to do, remember that junkies are the most unpredictable people on earth. Don't get close to him but wave and say hi or something, try to immediately establish that you are not the police or a rival junkie looking to steal his stash. Keep your distance. Most junkies will quickly devolve into basic fight or flight reflexes when caught, if he gets up and leaves, let him go and hoof it, come back in a week. The last thing you want is to stay in the building when he leaves and find out hours later he just stole your car. DO NOT run after him. Let him get a few rooms ahead of you then calmly leave. If he doesn't seem like he's going to fight and he's not overly scared, just ignore him and calmly leave. Again, junkies are unpredictable as shit and probably smart enough to figure out that your car or something valuable that he can pawn for more drugs is waiting outside. If he approaches you, remain calm but be ready to run like hell. Offer him a smoke from your handy dandy pack, but do not let him see what is inside your pack or get too close of a look at your fancy, pricey camera. Briefly explain that you are a freelance photographer documenting the building, you got the shots you need and you're on your way out. Calmly leave, but never turn your back on him, ESPECIALLY if you are alone.

The notion that every junkie is just laying in wait to kill the next explorer that passes through is a myth. Think about it. The junkie knows he's not supposed to be there, and he knows he's not supposed to have those drugs. If he attacks you, especially if he kills you, it's going to draw huge amounts of police attention onto him, the building, and his drug scene. He'll be smart enough to realize that if he threatens/attacks you, he'll probably wind up in jail, or at least, his favorite haunt will be boarded up tight and his dealer put under more scrutiny. That's not to say it won't happen though, because again, junkies are unpredictable. Keep your guard up.




3. Hipsters/teenagers/travelers.

Ahhh, smells like teen spirit. Probably the next most likely people besides hobos that you will run into are the vagabond youth. Hipsters love to drop acid and paint or graffiti in abandoned buildings, teenagers love to use the abandoned house near the high school to skip class and smoke pot, and hitchhikers or backpackers will spend the night in abandonments. They're easy to spot from a mile away, passive, and hardly a threat.


What to look for: Crappy "art" like poor quality murals, canvas paintings, or 'deep' thoughts painted on walls. ("Urbart"... ugh.) Keep your nose peeled for the smell of pot, listen for laughter, music, conversation, or shitty simple 4 chord guitar songs about love and rejection.

What to do if you meet:
Point and laugh. No, not really. Hipsters and travelers understand exactly what you're doing and 99 time out of 100, if you're cool with them they'll be cool with you. Offer up some smokes from your handy-dandy pack to quell the waters if things seem tense, often they'll invite you to join in their festivities. Join if you wish, otherwise just keep poking about and enjoy the abandonment. Teenagers out to smoke pot are there because they are terrified of being caught, so if you run into them they'll most likely bolt and run, just laugh and enjoy having a good story to tell about the teenage stoners you ran off.




4. Drug cooks / meth lab.

Every explorer's nightmare come to life. In ANY abandonment, you ALWAYS run the risk of bumping into a meth lab or drug cooks of some kind, in which case, you need to be ready to RUN and you need to RUN fast. Drug cooks WILL kill you to keep their lab a secret and your body won't be found for a long, long time.

What to look for:
The lab itself will always be in the most secluded, hidden part of the abandonment, like an attic or basement, and it will always be guarded in some way. Tough looking guys peering out of windows or hanging out on stoops is NEVER a good sign, don't even try. Outside there may be unusually fresh piles of garbage like cough syrup bottles, household chemicals, or the like. Inside, keep an eagle eye out for homebrew alarm systems. Broken glass on stairs is a very common one, the crunching of glass will echo through the building and you can't run on it. Tin cans filled with pebbles attached to a trip line is another. The second you see ANY form of homebrew alarm system, turn and run, just get the hell out. Drug labs need good ventilation, so if you run into a hallway with every door propped open by cinderblocks or whatever, be very cautious. Also, your best hint at a drug lab is the smell. They are usually quite potent. Cooking meth lets off a sickly, burned sugar or caramel smell. Other drug labs may stink of ammonia, bleach, or petrol. Smell anything even close to that in significant amounts and beat it, something bad is going on.

What to do if you meet:
If there is ANY sign of a drug lab, run like hell. Drop everything and beat it as fast as you can. Again, drug cooks WILL kill you to keep their lab a secret and your body won't be found for a long, long time.




Worst case scenarios


1. Someone is physically attacking you.
Ethics be damned. If someone is attacking you or fixing to attack you, use ANY resource you have to defend yourself. DO NOT try to finish the fight, try to incapacitate your attacker for long enough for you to run like mad. Kicking him in the balls, use your thumbs to gouge his eyes, twist his nipples, or get ahold of his hand and pull his fingers in opposite directions as hard as you can. All these are great ways to stop someone, even if they are much larger than you, and it's all fair game. Camera tripods make GREAT clubs, steel toes boots dish out a LOT of damage in a fight. Get him off you, then refer to 2, being chased.

2. Someone is chasing after you.
Run, run like the wind. Don't leave any friends behind, strength is in numbers. DO NOT just run blindly hoping to find an exit, run for the NEAREST EXIT YOU KNOW YOU CAN GET OUT OF IMMEDIATELY. Don't think you can really quickly run to the back door and kick it in, you won't have time. Instead, run for the nearest door or window you know is open. Don't look behind you to see how close your pursuer is, that will only distract you from what's ahead and probably lead to you tripping and falling. Throw ANYTHING you can find on the ground behind you to try and make your pursuer trip instead, your backpack, your tripod, knock over tables and chairs on your way by, shut doors as you run through if you can, but don't slow down. Get out, but be ready to fight if they catch you. See the above paragraph.

phractal 


Location: freeland, WA
Gender: Male


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 1 on 2/23/2011 10:13 PM >
Posted on Forum: UER Forum
 
Tasers: For those times when "Because I said so" isn't enough to get through their thick little skulls.

Seriously, I never leave the house without my Kershaw Blackout. Still, having been trained in knife fighting, I wouldn't recommend it. If your opponent is unarmed or armed with something other than a blade, then a knife is a handy piece of kit. But the problem with going blade to blade is that things tend to get real slippery, real fast. (usually with YOUR blood if you don't know what you're doing.)

For most people, I would say to carry a less than lethal alternative, such as pepper spray, or a taser. But be forwarned, pepper doesn't have the same affect on all people. (my buddy Bobbo sprays it on his taco bell to impress the girls) Tasers, however are incredibly effective at temporarily subduing an attacker, giving you time to escape. The taser guns are great for a bit of distance but take a moment to reload, which could be a problem with multiple targets. The handheld units work wonders but require more intimacy with your contact. (not exactly desirable)

Body armour would be nice but its price puts it out of the range of most of us. A bright taclight and a booming voice are sufficient to stop most attackers. If they do comply, You have time to work out an exit strategy. If they don't comply, it's usually because they're running like hell. (I once got away from a security guard because he thought I was a cop. By the time he turned around, I was already at my car.)

These are but a few of my observations about engaging contacts during UE.


the mighty phractal

Where'd my oh there it is go?...damn.
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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 2 on 2/23/2011 11:30 PM >
Posted on Forum: UER Forum
 
You think I should give smokes to hipsters??? Ya dreamin mate!

Wank | Wank | Wank | Wank | Wank | Wank
payoff 

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 3 on 2/23/2011 11:38 PM >
Posted on Forum: UER Forum
 
Smokes to bo's. Avoid the rest unless you enjoy being jacked up.
[last edit 2/23/2011 11:38 PM by payoff - edited 1 times]

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 4 on 2/24/2011 12:09 AM >
Posted on Forum: UER Forum
 
Posted by phractal
Tasers: For those times when "Because I said so" isn't enough to get through their thick little skulls.

Seriously, I never leave the house without my Kershaw Blackout. Still, having been trained in knife fighting, I wouldn't recommend it. If your opponent is unarmed or armed with something other than a blade, then a knife is a handy piece of kit. But the problem with going blade to blade is that things tend to get real slippery, real fast. (usually with YOUR blood if you don't know what you're doing.)

For most people, I would say to carry a less than lethal alternative, such as pepper spray, or a taser. But be forwarned, pepper doesn't have the same affect on all people. (my buddy Bobbo sprays it on his taco bell to impress the girls) Tasers, however are incredibly effective at temporarily subduing an attacker, giving you time to escape. The taser guns are great for a bit of distance but take a moment to reload, which could be a problem with multiple targets. The handheld units work wonders but require more intimacy with your contact. (not exactly desirable)

Body armour would be nice but its price puts it out of the range of most of us. A bright taclight and a booming voice are sufficient to stop most attackers. If they do comply, You have time to work out an exit strategy. If they don't comply, it's usually because they're running like hell. (I once got away from a security guard because he thought I was a cop. By the time he turned around, I was already at my car.)

These are but a few of my observations about engaging contacts during UE.


the mighty phractal


After Captain_Slow's very reasoned, spoken-from-experience writing, this comes across as almost the exact opposite.

Body armour? For every 1 time it would come in handy, there are probably 20 000 instances where it would be a huge hindrance. Better to run than to get stabbed or shot. And good luck talking your way out of trouble when you inevitably get caught by police or security when you're dressed like a commando.

Tasers or pepper spray? As the captain mentioned, the best defence is a pack of cigarettes. Best case scenario, you commit assault on someone who was only defending his meagre possessions. Worst case scenario, you get arrested and the cops come down on you much harder for carrying these things.

Are these things really that necessary for going into an abandonment in your region? Then I'd say it's time to either give up, or move somewhere safer, like Pakistan or North Korea. When you have to suit up in body armour and arm yourself, you better be doing it for something more important than taking pictures of lonely chairs.

phractal 


Location: freeland, WA
Gender: Male


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 5 on 2/24/2011 1:22 AM >
Posted on Forum: UER Forum
 
Slows advice, while reasoned and sensible, is coming from a 23 year old in northern texas. I started my UE career in the slums of Denver over a decade and a half ago.

I agree that body armour would be difficult to justify in lonely abandonments but when you're draining in crackhead central, while looking over your shoulder, it's not uncommon to wish you were a bit less vulnerable. Denver is so bad that even the cops dress up like ninjas. There isn't a beat cop in Denver that doesn't wear a vest full time whenever on duty and carry either an 870 wingmaster or a CAR 15 in his cruiser. (most Denver cops drive durrangos)

I made a hard contact inside the 20th st bridge once and had it not been for my 13% capsium spray, I would have had to tangle with an irate squat lord that was armed with a pipe. Squat lords are very protective of the squats they manage. They become lord by beating the crap out of everyone in it and then extorting the people who want to live there. (at the time, I'd say there was probably close to 15 people living inside the bridge) Once these guys have prime real estate, they'll kill to protect it.

For me, UE is not all about taking pictures of chairs and shredded wall paper. It's the adrenaline of the sneak and the satisfaction of being able to use my particular skill set.

As for my carry piece, it's just part of my EDC. Whether I'm creeping onto a boat in the cover of night, or going to the grocery store it's always at my side. I haven't found anyplace in the US that it's illegal. (and I've hitch hiked to all four corners of the continental US)

Smokes are a great ice breaker and I think Slows advice is sound. But there are many different measures you can take to avoid catastrophe. Pepper spray is probably the easiest tool to obtain and the easiest to dismiss when confronted by law enforcement. They've never given me any fuss about carrying it.

You can have your chairs and wall paper but the only reason I even carry a camera is as a cover story.


the mighty phractal

Where'd my oh there it is go?...damn.
Captain_Slow 

The infamous Buttram Manfist


Location: Dallas, Tx
Gender: Male


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 6 on 2/24/2011 1:40 AM >
Posted on Forum: UER Forum
 
Posted by phractal
Tasers: For those times when "Because I said so" isn't enough to get through their thick little skulls.

Seriously, I never leave the house without my Kershaw Blackout. Still, having been trained in knife fighting, I wouldn't recommend it. If your opponent is unarmed or armed with something other than a blade, then a knife is a handy piece of kit. But the problem with going blade to blade is that things tend to get real slippery, real fast. (usually with YOUR blood if you don't know what you're doing.)

For most people, I would say to carry a less than lethal alternative, such as pepper spray, or a taser. But be forwarned, pepper doesn't have the same affect on all people. (my buddy Bobbo sprays it on his taco bell to impress the girls) Tasers, however are incredibly effective at temporarily subduing an attacker, giving you time to escape. The taser guns are great for a bit of distance but take a moment to reload, which could be a problem with multiple targets. The handheld units work wonders but require more intimacy with your contact. (not exactly desirable)

Body armour would be nice but its price puts it out of the range of most of us. A bright taclight and a booming voice are sufficient to stop most attackers. If they do comply, You have time to work out an exit strategy. If they don't comply, it's usually because they're running like hell. (I once got away from a security guard because he thought I was a cop. By the time he turned around, I was already at my car.)

These are but a few of my observations about engaging contacts during UE.


the mighty phractal


Phractal don't get me wrong, I've got nothing against you and I've seen you post some great stuff but this is terrible information.

Irregardless of whether or not tasers are "legal", if you get caught by the cops and have a taser on you, you run a MUCH higher risk of the cops not buying your story and sticking you with a trespassing ticket. Worse, anything the cops sees as a "weapon" will 99% of the time result in the cop upping the charge to criminal trespass, not simple trespass, which stays on your record.

Now consider the psycology of your average crackhead or junkie. Body armor? Tac lights? Mace? If you accidentally walked into the middle of a crack den wearing body armor and carrying tactical shit, every crackhead in the room is going to assume you're a fed, see that you're alone, and murder the hell out of you before you can call for backup. You can hide a body to protect your drug lair, you can't hide a radio transmission or call for help.

On the other hand, I agree with you 100% on carrying a blade. They're amazing tools for multiple situations and make any defense much easier. However, wearing a massive Bowie knife into an abandonment is stupid, for all the above reasons. Keep it 6-8 inches and razor sharp and you'll be find.




Now, PLEASE let's not get lost in a debate over the ethics of weapons in UE... That's not what this thread is about.


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 7 on 2/24/2011 1:48 AM >
Posted on Forum: UER Forum
 
Posted by phractal
For me, UE is not all about taking pictures of chairs and shredded wall paper. It's the adrenaline of the sneak and the satisfaction of being able to use my particular skill set.


I get that bit at least, but it's really not that high up on my own priorities. I would almost certainly not be an urban explorer if there were that many dangerous people lurking around every second abandonment or drain.

Reading your description, Denver sounds a lot more awful than I'd imagined. Why would anyone live there?

Also, have you ever thought about applying your skill set to something more productive than UE? You'd get the same rush out of working in war zones, for instance as a soldier, or war reporter or something. Similar challenges, but with the opportunity to do more good than antagonise hobos or meth heads. Or, hell, rather than sneaking around these dangerous parts of your city, instead becoming a vigilante?

blacklines 


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 8 on 2/24/2011 1:54 AM >
Posted on Forum: UER Forum
 
Posted by phractal
squat lord


Ummmmmm ... I have lived in squats, stayed in squats, and know quite a few squatters... never heard of a "squat lord" or equivalent. Sounds more like you ran into someone who was pissed at you for being in their HOME... Anyhow, squat lord sounds like the villain from some terrible 1980's anti-drug edutainment comic book.

jeepdave 


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It's also a gun.

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 9 on 2/24/2011 3:39 AM >
Posted on Forum: UER Forum
 
I have said it before and will again, if you fear your safety, bring some wasp spray. It shoots 20' pretty accurately. It will blind someone temporary. And its easy to justify snooping around abandonments (to get this shot officer, I had to take out a bees nest) and its easy to keep in your pack. I don't bring more than a pocket knife on 99% of my explores. And when I carry a rifle, its usually on very rural explores and is more of a animal protection item. If I bring my pistol on a explore, and have to draw it I am shooting. So I tend to leave it home. Only brought it once, and that was in a very bad area. And I would have used it if I had too. I would rather explain myself to a jury of 12 than be carried by 6.
[last edit 2/24/2011 3:40 AM by jeepdave - edited 1 times]

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 10 on 2/24/2011 4:26 AM >
Posted on Forum: UER Forum
 
TL;DR
Tripod.

BATTER UP!

"No risk, no reward, no fun."
"Go all the way or walk away"
escensi omnis...
splumer 


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 11 on 2/24/2011 1:16 PM >
Posted on Forum: UER Forum
 
The only crackheads I've ever encountered have been so wasted they didn't even react to me. Or maybe he was dead...

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 12 on 2/24/2011 5:46 PM >
Posted on Forum: UER Forum
 
A pack of smokes have gotten me out of some potentially bad situations and or annoyances.

https://abandonedo...bout/the-aok-team/
phractal 


Location: freeland, WA
Gender: Male


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 13 on 2/24/2011 8:58 PM >
Posted on Forum: UER Forum
 
Posted by Captain_Slow

Now, PLEASE let's not get lost in a debate over the ethics of weapons in UE... That's not what this thread is about.



No worries, Captain_Slow. I don't want to hijack your thread and make it about weapons ethics. I merely wanted to point out that there are several ways to approach different scenarios. I think cigarettes are an excellent way of taking down an attacker, though it may take a while for the cancer to do him in... Joking aside though, I think your observations make a good primer for the majority of the situations one might encounter on a sneak. Personally, I think everyone should carry a pack of smokes in their EDC just because you never know when its gonna be a SHTF day. Smokes are currency in a lot of situations and are much less conspicuous than a bottle Jack.

I agree that B&E aggravated by a weapons charge is heavier than if you had not been armed in the first place. But seriously, who here goes exploring without at least a pocket knife? (if you do, I don't want to hear about it. Your dead to me) My Kershaw only has a 3 1/4" blade. Aside from my Gerber multi-tool, it's the only blade I carry. Cops don't give it a second glance. Neither do they care about the 2.5 oz can of Cold Steel Inferno spray I carry on occasion. Their wives probably have one just like it in their purse. Common carry items are not coing to get you into more trouble.

As to the psychology of crackheads, it's nothing like you think. The majority of em have been in the system before and if nothing else, they know not to mess with the fuzz. If there is a way out, they'll run like hell to get to it. Trust me on this. I wouldn't want to corner one, though. Especially alone. That's why we travel in teams.

And Steed, I'm done with bullets flying over my head and people exploding. I'd rather stay here and explore just what's worth fighting for in the first place.


I don't think it's about whether or not to carry a weapon, so much as I think it's about being prepared. Cigarettes, while handy in a pinch, are not the only kit people should carry. Examine your options before a mission and choose your gear accordingly.


phractal the mighty




Where'd my oh there it is go?...damn.
Lily White 


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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 14 on 2/24/2011 10:33 PM >
Posted on Forum: UER Forum
 
Squat lord? That's ridiculous, no such person exists. Unless that's there hobo alias.

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 15 on 2/24/2011 10:41 PM >
Posted on Forum: UER Mobile
 
This thread needs more Iraq/Afghanistan references.

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Captain_Slow 

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 16 on 2/24/2011 11:07 PM >
Posted on Forum: UER Forum
 
Posted by phractal

I agree that B&E aggravated by a weapons charge is heavier than if you had not been armed in the first place. But seriously, who here goes exploring without at least a pocket knife? (if you do, I don't want to hear about it. Your dead to me) My Kershaw only has a 3 1/4" blade. Aside from my Gerber multi-tool, it's the only blade I carry. Cops don't give it a second glance. Neither do they care about the 2.5 oz can of Cold Steel Inferno spray I carry on occasion. Their wives probably have one just like it in their purse. Common carry items are not coing to get you into more trouble.

As to the psychology of crackheads, it's nothing like you think. The majority of em have been in the system before and if nothing else, they know not to mess with the fuzz. If there is a way out, they'll run like hell to get to it. Trust me on this. I wouldn't want to corner one, though. Especially alone. That's why we travel in teams.


phractal the mighty





Ah my bad, I thought that you were talking about a much larger blade. Yeah I agree that exploring without a blade is a suicidal move, but I didn't want to mention it in the write up because people so easily run so far with it, and I didn't want people to read it as "never go without your machete", lol. Same thing for pepper spray. If you're going into a huge area like a factory known for crime and vagabonds, totally a good idea. But for an abandoned house or barn, not really. Again, people, especially noobies, will run so far with it and I didn't want it to read wrong. I figured it'd be best to leave that to common sense, because if they can't figure that out, well survival of the fittest and all. :p

And yeah, I've dealt with plenty of crackheads, you're correct, if you run into one or two, 9/10 times they will try to just slink off or disappear into the shadows... But, if you're outnumbered or just outstrengthed, there is a large percentage that would rather try to take a more active approach in keeping themselves out of the system, especially if you look like 5-0. Odds that you're going to be outnumbered are low, but it's always best to plan for the worst...

[last edit 2/24/2011 11:19 PM by Captain_Slow - edited 1 times]

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 17 on 2/24/2011 11:49 PM >
Posted on Forum: UER Forum
 
Posted by lilywhitebloodred
Squat lord? That's ridiculous, no such person exists. Unless that's there hobo alias.


I squat about 225 for reps. I hardly think myself a lord though.

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 18 on 2/24/2011 11:57 PM >
Posted on Forum: UER Mobile
 
Posted by ActionSatisfaction Esq.


I hardly think myself a lord though.


Really? You can say that with a straight face? Mr ActionSatisfaction Esq?

;)
[last edit 2/24/2011 11:58 PM by rob.i.am - edited 1 times]

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Re: How to: Deal with hobos, crackheads, and meth labs.
<Reply # 19 on 3/6/2011 4:49 AM >
Posted on Forum: UER Forum
 
ah jeez I never thought about running into meth labs. damn. I don't think my areas so bad that I only have to worry about the average squatter that doesn't speak english, but running into a meth lab would completely ruin the hobbie, even If I did get away without a scratch.

and the way you described the signs of a meth lab sounded like this abandonment I was in the other day.

but anyways good advice, I dont smoke myself but maybe I can get someone to buy me some smokes to keep in my bag in case there is an unruly hobbo.

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