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UER Forum > Archived UE Photography > UE High Dynamic Range (Viewed 820 times)
insanedArk 


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UE High Dynamic Range
< on 6/3/2009 5:24 AM >
Posted on Forum: UER Forum
 
I've started to put together some HDR's from exposures I got while exploring. It's quite time consuming, so I will be slowly adding more. Please comment!

Shot in RAW with Nikon D40 + 18-55mm lens. HDR generated with Photomatix Pro 3 and filtered with CS4 noise ninja plugin.



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G.U. 


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Re: UE High Dynamic Range
<Reply # 1 on 6/3/2009 6:35 AM >
Posted on Forum: UER Forum
 
Good Start man, you got the right idea with the exposures I think It's easy to over-do. Can't help but wonder why the mix of desaturization in there on the sky...Looks like a failed attempt to make it look creepy. Although I'm going against what HDR really is lol, you should try and keep it as natural and true to its environment as possible. I've been trying HDR too, I might be being a hypocrite

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Re: UE High Dynamic Range
<Reply # 2 on 6/3/2009 11:04 AM >
Posted on Forum: UER Forum
 
I miss some sharpness in the photo, but that could be an effect from the noise reduction. So try to shoot multiple exposures instead of one RAW and adjusted exposures, that doesn't give noise.

About the sky: play a bit with the light smoothing and color saturation in Photomatix. Once you got a setting that you like, you can apply them on other photos as well (eg in batch processing)

Hope you find this useful and keep on trying!

Grtz
Joachim

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insanedArk 


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Re: UE High Dynamic Range
<Reply # 3 on 6/3/2009 1:31 PM >
Posted on Forum: UER Forum
 
Thanks so much guys!

Stay tuned for Exploring the World with Insane Dick!
desmet 




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Re: UE High Dynamic Range
<Reply # 4 on 6/3/2009 5:12 PM >
Posted on Forum: UER Forum
 
I just started playing with HDR again and I am even more dismayed at the incredibly low quality of people's output than I was before. I mean honestly, before I thought it was just a lack of willingness to play with the sliders, but I have come to realize that it is an agressive and active desire to make images which are ugly and fucked up. The default settings in photomatrix aren't even that bad! LOL.

I guess no one has tried the blended exposure piece either...

This isn't great. Ask yourself: Why is the sky darker than the grass? Why is the top half of the house darker than the bottom half? Why is the sky so lifeless?

This is an order of magnitude better than some I have seen, but c'mon, fixing this wouldn't even be difficult. You just have to pay attention to what you're doing. This shot has potential...the HDR just completely ruins it.
[last edit 6/3/2009 5:13 PM by desmet - edited 2 times]

insanedArk 


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Re: UE High Dynamic Range
<Reply # 5 on 6/4/2009 2:10 AM >
Posted on Forum: UER Forum
 
Posted by desmet
This is an order of magnitude better than some I have seen, but c'mon, fixing this wouldn't even be difficult. You just have to pay attention to what you're doing. This shot has potential...the HDR just completely ruins it.


I read your reply and took it into consideration. I've tried another HDR, also made in photomatix but this time I didnt go all-out with the sliders. Could you tell me if this one seems better than the first? I'm completely new to this, so I appreciate the feedback!

~ID



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ryan 

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Re: UE High Dynamic Range
<Reply # 6 on 6/4/2009 2:32 AM >
Posted on Forum: UER Forum
 
Posted by insane_dark


I read your reply and took it into consideration. I've tried another HDR, also made in photomatix but this time I didnt go all-out with the sliders. Could you tell me if this one seems better than the first? I'm completely new to this, so I appreciate the feedback!

~ID
http://i21.photobu...dim/Untitled-1.png



You did not need HDR to produce this image PERIOD

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Re: UE High Dynamic Range
<Reply # 7 on 6/4/2009 2:36 AM >
Posted on Forum: UER Forum
 
Posted by ryan


You did not need HDR to produce this image PERIOD


I disagree, I think this is a great HDR image. The sky vs. treeline contrast is perfect for HDR, not to mention the detail with the individual blades of grass in the foreground.
[last edit 6/4/2009 2:36 AM by Wilk - edited 1 times]

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desmet 




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Re: UE High Dynamic Range
<Reply # 8 on 6/4/2009 3:30 AM >
Posted on Forum: UER Forum
 
Posted by insane_dark


I read your reply and took it into consideration. I've tried another HDR, also made in photomatix but this time I didnt go all-out with the sliders. Could you tell me if this one seems better than the first? I'm completely new to this, so I appreciate the feedback!

~ID
http://i21.photobu...dim/Untitled-1.png



Looks much better but I agree with Ryan that you deeeeeeeeeeeeeeeefinitely 100% did not need HDR to produce this image.

desmet 




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Re: UE High Dynamic Range
<Reply # 9 on 6/4/2009 3:30 AM >
Posted on Forum: UER Forum
 
Posted by Wilky


I disagree, I think this is a great HDR image. The sky vs. treeline contrast is perfect for HDR, not to mention the detail with the individual blades of grass in the foreground.


Apparently you're not all that familiar with what HDR actually is.

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Re: UE High Dynamic Range
<Reply # 10 on 6/4/2009 3:22 PM >
Posted on Forum: UER Forum
 
Posted by desmet


Apparently you're not all that familiar with what HDR actually is.


No, I don't really get the technical aspects of it. I just know what I think looks good.

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Re: UE High Dynamic Range
<Reply # 11 on 6/4/2009 3:58 PM >
Posted on Forum: UER Forum
 
drop some HDR science on us so we can be mo betta

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Re: UE High Dynamic Range
<Reply # 12 on 6/4/2009 4:12 PM >
Posted on Forum: UER Forum
 
This picture is flat, dark and it is not sharp, at all. Even if you brighten it up and play with the colours a bit, you still have the issue of spots



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Re: UE High Dynamic Range
<Reply # 13 on 6/4/2009 4:27 PM >
Posted on Forum: UER Forum
 
It looks like a single frame that was underexposed and had the recovery slider jacked way up. The shadows in the trees are far too dark, the greens are too muddy, and the blues are too flat and grey-ish. If you pop that picture into photoshop and give it some fill light, change the contrast, and adjust the vibrance and it would look way better.

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Re: UE High Dynamic Range
<Reply # 14 on 6/4/2009 5:57 PM >
Posted on Forum: UER Forum
 
YAY for another "HDR" thread!

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desmet 




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Re: UE High Dynamic Range
<Reply # 15 on 6/4/2009 6:31 PM >
Posted on Forum: UER Forum
 
Posted by Wilky


No, I don't really get the technical aspects of it. I just know what I think looks good.


You probably shouldn't disagree with people who do, then.

HDR is not contrast. HDR does not have anything to do with detail on blades of grass. HDR has to do with capturing more dynamic range than a camera's sensor is capable of capturing.

Honestly, if people don't understand exactly what HDR does, they shouldn't be shooting it...mostly because it has a tendency of ruining otherwise decent photographs when you use it where it's not needed. It will KILL contrast, it will ERADICATE detail. It will make everything a muddy mess of midtones.

The photograph that was posted didn't fall in to those traps, it looked fine, but there is absolutely nothing there that required HDR. Think about UE shots you see where the inside of the building looks good but the windows are all white and you cant see outside. THAT is where HDR comes in to play...to be able to capture detail in the dark interior as well as the much brighter exterior. If you're taking a picture of a tree in a field outside in bright sun...the cameras sensor can easily capture that range of brightness in one exposure.

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Re: UE High Dynamic Range
<Reply # 16 on 6/4/2009 6:36 PM >
Posted on Forum: UER Forum
 
Posted by desmet


....HDR has to do with capturing more dynamic range than a camera's sensor is capable of capturing.



The photograph that was posted didn't fall in to those traps, it looked fine, but there is absolutely nothing there that required HDR. Think about UE shots you see where the inside of the building looks good but the windows are all white and you cant see outside. THAT is where HDR comes in to play...to be able to capture detail in the dark interior as well as the much brighter exterior. If you're taking a picture of a tree in a field outside in bright sun...the cameras sensor can easily capture that range of brightness in one exposure.





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Wilk 


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Re: UE High Dynamic Range
<Reply # 17 on 6/4/2009 6:38 PM >
Posted on Forum: UER Forum
 
Posted by desmet


You probably shouldn't disagree with people who do, then.

HDR is not contrast. HDR does not have anything to do with detail on blades of grass. HDR has to do with capturing more dynamic range than a camera's sensor is capable of capturing.

Honestly, if people don't understand exactly what HDR does, they shouldn't be shooting it...mostly because it has a tendency of ruining otherwise decent photographs when you use it where it's not needed. It will KILL contrast, it will ERADICATE detail. It will make everything a muddy mess of midtones.

The photograph that was posted didn't fall in to those traps, it looked fine, but there is absolutely nothing there that required HDR. Think about UE shots you see where the inside of the building looks good but the windows are all white and you cant see outside. THAT is where HDR comes in to play...to be able to capture detail in the dark interior as well as the much brighter exterior. If you're taking a picture of a tree in a field outside in bright sun...the cameras sensor can easily capture that range of brightness in one exposure.


I appreciate you explaining what HDR is, I think your taking this a little too seriously though.

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desmet 




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Re: UE High Dynamic Range
<Reply # 18 on 6/4/2009 8:01 PM >
Posted on Forum: UER Forum
 
Posted by Wilky


I appreciate you explaining what HDR is, I think your taking this a little too seriously though.


Im a serious ass motherfucker, son. Everything I say is srs bsns.

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Re: UE High Dynamic Range
<Reply # 19 on 6/4/2009 8:10 PM >
Posted on Forum: UER Forum
 
Posted by desmet

Everything I say is srs bsns.


This initially looked like "serious beans."

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UER Forum > Archived UE Photography > UE High Dynamic Range (Viewed 820 times)
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