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UER Forum > UE Photography > Recreating Powerplant In 3D WIP (Viewed 529 times)
ZeldaRokz 


Location: California
Gender: Male
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Recreating Powerplant In 3D WIP
< on 3/25/2020 5:30 AM >
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Its not really 'photography' in the traditional sense but what the hell. I'm working on recreating a turbine hall from a power station in Philadelphia in the Unreal Engine and figured if I posted it here.





Having never actually been there I have just 3D modeled from all the photo and video reference I have found on the internet. However there are still a few areas I have no reference of so I figured I would post this here to see if anyone on the forum has some photos or videos that they haven't posted or that I haven't yet found on the internet. Also If anyone out there in the general Pennsylvania or even North Eastern US has any great photos of overgrown/invasive plants inside abandoned buildings etc drop me a link lol. Reference photos of vegetation are really important. I'm slowly making my way through old forum posts but still send me a link anyway.

Anyways about my 'photos'... Its early on in the process so basic lighting, very rough models to block in the space, and no textures. Ill probably update this thread every so often as I make progress and eventually move it over to the critique part of the forums when I start nearing the end.




randomesquephoto 


Total Likes: 1194 likes


Max Power is a moron

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Re: Recreating Powerplant In 3D WIP
< Reply # 1 on 3/25/2020 5:32 AM >
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Nice. A worthy project. Very nice. One of my favorite places.




Thinklikefreak 


Location: Oregon
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Re: Recreating Powerplant In 3D WIP
< Reply # 2 on 3/25/2020 5:53 AM >
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Cool




Pear 


Location: Austin, TX
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You miss 100% of the shots you don't take.

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Re: Recreating Powerplant In 3D WIP
< Reply # 3 on 3/25/2020 6:09 AM >
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Awesome! I've got a few photos but they're of stuff that you already seem to have. Good luck on your project man, looks amazing so far.




ZeldaRokz 


Location: California
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Re: Recreating Powerplant In 3D WIP
< Reply # 4 on 3/25/2020 6:35 AM >
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Posted by Pear
Awesome! I've got a few photos but they're of stuff that you already seem to have. Good luck on your project man, looks amazing so far.


Hey could link me the photos just the same, and on the off chance you went with a group link me their Flickr etc too . I just went through your past posts and Flickr and didn't see it.

It may look like I have it all put together but in reality there is a lot of guess work going on which can cause problems later down the line. And honestly the more angles I have of something the easier it is to do all of the rescaling and tweaking that still needs to be done before I move on towards finishing each asset. When it comes to reference you can never have enough of it. Thanks for the encouragement ;)



[last edit 3/25/2020 10:22 AM by ZeldaRokz - edited 1 times]

EsseXploreR 


Location: New Jersey
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Re: Recreating Powerplant In 3D WIP
< Reply # 5 on 3/25/2020 10:48 AM >
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This is so incredible. Great work!

I doubt they will help but here is a link to my photos of the place.

https://flic.kr/s/aHsk4CJYnA



[last edit 3/25/2020 10:48 AM by EsseXploreR - edited 1 times]

https://www.flickr...62837453@N07/sets/

http://www.tfpnj.blogspot.com
Pear 


Location: Austin, TX
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You miss 100% of the shots you don't take.

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Re: Recreating Powerplant In 3D WIP
< Reply # 6 on 3/25/2020 1:48 PM >
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Posted by ZeldaRokz


Hey could link me the photos just the same, and on the off chance you went with a group link me their Flickr etc too . I just went through your past posts and Flickr and didn't see it.

It may look like I have it all put together but in reality there is a lot of guess work going on which can cause problems later down the line. And honestly the more angles I have of something the easier it is to do all of the rescaling and tweaking that still needs to be done before I move on towards finishing each asset. When it comes to reference you can never have enough of it. Thanks for the encouragement ;)


https://flickr.com.../72157706932589444

I went with somebody who's photos I couldn't access super easily.



[last edit 3/25/2020 1:50 PM by Pear - edited 1 times]

blackhawk 

Not an expert.


Location: Mission Control
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×××UER newbie ×××

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Re: Recreating Powerplant In 3D WIP
< Reply # 7 on 3/25/2020 1:58 PM >
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This is cool.
However I highly recommend squaring off the images.
It would greatly enhance the presentation.




Just when I thought I was out... they pulled me back in.
randomesquephoto 


Total Likes: 1194 likes


Max Power is a moron

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Re: Recreating Powerplant In 3D WIP
< Reply # 8 on 3/25/2020 7:45 PM >
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Here are some.


_DSC0004 by Johhny Dawggit, on Flickr


_DSC0003 by Johhny Dawggit, on Flickr



_DSC0047 by Johhny Dawggit, on Flickr


_DSC0115 by Johhny Dawggit, on Flickr



Lift by Johhny Dawggit, on Flickr

I have more. But I'll have to dig to find them.

Also, watch the movie with Bruce Willis. Twelve Monkeys. Portions of it are filmed there.




blackhawk 

Not an expert.


Location: Mission Control
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×××UER newbie ×××

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Re: Recreating Powerplant In 3D WIP
< Reply # 9 on 3/25/2020 9:02 PM >
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^Those huge brass doors in that film are from the Chester Power Station not this one.
They still reside there today.




Just when I thought I was out... they pulled me back in.
randomesquephoto 


Total Likes: 1194 likes


Max Power is a moron

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Re: Recreating Powerplant In 3D WIP
< Reply # 10 on 3/25/2020 9:08 PM >
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Posted by blackhawk
^Those huge brass doors in that film are from the Chester Power Station not this one.
They still reside there today.



There's other parts that are from Richmond. Specifically a hallway that had psychotherapy on it. Among others. When the Bruce willis character, is escaping the mental hospital it moves from the actual mental hospital it was filmed at, to Richmond power.

Also, there is a time he is imprisoned, that is at Richmond also. Among others.

I've watched it, like, a dozen times. Haha.




blackhawk 

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Location: Mission Control
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×××UER newbie ×××

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Re: Recreating Powerplant In 3D WIP
< Reply # 11 on 3/25/2020 9:14 PM >
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Posted by randomesquephoto


There's other parts that are from Richmond. Specifically a hallway that had psychotherapy on it. Among others. When the Bruce willis character, is escaping the mental hospital it moves from the actual mental hospital it was filmed at, to Richmond power.

Also, there is a time he is imprisoned, that is at Richmond also. Among others.

I've watched it, like, a dozen times. Haha.


They brought those doors over for the shoot.
The Chester station is the showcase power plant, the big daddy of all the coal burners from that era in the NE.
You have to see it to believe it.
Art Deco... it's grand.
I have pics of the doors at Chester I believe shoot in 2004... somewhere




Just when I thought I was out... they pulled me back in.
ZeldaRokz 


Location: California
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Re: Recreating Powerplant In 3D WIP
< Reply # 12 on 3/26/2020 12:45 AM >
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Posted by blackhawk
This is cool.
However I highly recommend squaring off the images.
It would greatly enhance the presentation.



Yeah I agree, I have squared off a few as a test for thumbnail presentation and it really worked for some. However I'm doing this as a portfolio piece for video game art and as such 16:9 is essential. Portfolio renders are a strange beast. Since we spend hundreds of hours on a project like this we stay away from strong depth of field and very high contrast lighting because we want to show off our assets with their crisp textures instead of bluing them out or hiding them in shadow. All the while really pushing the other aspects of a cameras faults like chromatic chromatic aberration, adding in noise, subtle dust and scratches on the 'lens' etc because otherwise it feels too CG and therefore artificial. Ill add vignettes in later when I do the final renders though.




blackhawk 

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Location: Mission Control
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Re: Recreating Powerplant In 3D WIP
< Reply # 13 on 3/26/2020 1:09 AM >
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Posted by ZeldaRokz



Yeah I agree, I have squared off a few as a test for thumbnail presentation and it really worked for some. However I'm doing this as a portfolio piece for video game art and as such 16:9 is essential. Portfolio renders are a strange beast. Since we spend hundreds of hours on a project like this we stay away from strong depth of field and very high contrast lighting because we want to show off our assets with their crisp textures instead of bluing them out or hiding them in shadow. All the while really pushing the other aspects of a cameras faults like chromatic chromatic aberration, adding in noise, subtle dust and scratches on the 'lens' etc because otherwise it feels too CG and therefore artificial. Ill add vignettes in later when I do the final renders though.


Interesting.
Of course artist goals are valid reasons to deliberately not square off shots.




Just when I thought I was out... they pulled me back in.
ZeldaRokz 


Location: California
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Re: Recreating Powerplant In 3D WIP
< Reply # 14 on 3/26/2020 1:23 AM >
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First off thanks for the help guys! Looks like quite a few of you have been there So ill elaborate on the few remaining priority areas that I'm the most desperate for reference of.

1 This is the most important. I have very little reference of this water box (i think its a water box) and I don't have anything from a straight on angle.



2 Any photos that show off this lower walkway/catwalk area. I have no photos that show off this area from an angle that isnt from above and therefore hard to judge distances/positioning. So a photo that shows a look down the hallway would be amazing.





3) the left corner room. I had to cur this due to lack of reference photos taken from inside this area. I have plenty of the photos of the outside.


4) the Right corner room. I also had to cur this due to lack of reference photos from inside this area. I have plenty of the photos of the outside.


5) Lastly this corridor. Im assuming it goes back 15 feet or so and has two doors like the corridor further to the right. If you have a photo great, even if you dont have a photo if you happen to remember if its the same as the other corridor that would also be great info.



[last edit 3/26/2020 1:59 AM by ZeldaRokz - edited 2 times]

MercuryVapor 


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Re: Recreating Powerplant In 3D WIP
< Reply # 15 on 3/26/2020 9:20 AM >
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This is really awesome!




If your uncle Jack were stuck on a roof. And he asked for your help. Would you help your uncle Jack off?
Natchraz 


Location: San Rafael, California
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what could go wrong?

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Re: Recreating Powerplant In 3D WIP
< Reply # 16 on 3/26/2020 5:45 PM >
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Cool stuff man!

It’s always nice when different kinds of art intersect with urbex.




randomesquephoto 


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Max Power is a moron

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Re: Recreating Powerplant In 3D WIP
< Reply # 17 on 3/26/2020 5:57 PM >
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Looking forward to the control room!




ZeldaRokz 


Location: California
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Re: Recreating Powerplant In 3D WIP
< Reply # 18 on 3/27/2020 12:57 AM >
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Posted by randomesquephoto
Looking forward to the control room!


Unfortunately ill probably end up cutting the control room for time and because it isn't really super visible from the ground floor. The electronics are mostly unique assets that aren't used much if at all elsewhere in the turbine hall and therefore too large of a time commitment. I have spent 3 or so months already to get to here so I have started to make cuts to what I hope to finish. Thats partially why the water level is so high. It allows me to make the assets below the water line a lot lower quality as to take less time and will hopefully hide the fact that I really didn't have much reference down there.




ryanpics 


Location: Central Va
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appearance is everything

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Re: Recreating Powerplant In 3D WIP
< Reply # 19 on 3/27/2020 5:33 AM >
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I've only ever seen this place from the outside so I won't be much help, but I can't wait to see how this looks when you're done.




UER Forum > UE Photography > Recreating Powerplant In 3D WIP (Viewed 529 times)
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